
(current patch candidate) 
   [95939]  Fixed: Vehicle interior sometimes disappearing briefly. 
   [95862]  Improved: Server browser now prefers "better" (connectable) servers. 
   [95783]  Fixed: Some sounds (esp. say) queued if played out of hearing range. 
   [95691]  Changed: buildRequired is now limited by the server version, server can never require a higher version than its own. 
   [95654]  Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues). 
   [95406]  Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63.  The new setting requires a recent client on the talking side, server and listening clients can be any version. 
   [95309]  Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active. 
   [95308]  Improved: MP: Custom game types no longer displayed as Unknown in the server browser. 
   [95307]  Changed: Default matchmaking filter now shows only servers with ping < 100. 
   [95285]  Fixed: Possible crashes after closing the game in MP (Alt+F4) 
   [94918]  New: command unit addMagazine[name, ammoCount] 
   [94912]  Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem. 
   [94886]  Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648) 
   [94761]  TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) 
   [94699]  Tweak Reinhard tonemapping pars 
   [94629]  Fixed: Wrong magazines are removed with weapon in briefing gear. 
   [94206]  Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906) 
   [94049]  New: terrainIntersectASL command 
   [94049]  Fixed: terrainIntersect reverted to ATL 
   [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts. 
   [94001]  Fixed: "enableItemsDropping = 0;"  now even for MP clients 
   [94001]  New: moonIntensity command 
   [94001]  New: sunOrMoon command 
   [93989]  Changed: When dropping weapon unrelated magazine will not be dropped 
   [93958]  New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext 
   [93945]  New: In gear added bars with ammo count  
   [93945]  New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands 
   [93897]  New: AToC & PPAA added into UI video options 
   [93841]  Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297) 
   [93821]  Changed: Authentication Timeout is distinguished from bad CD key  
   [93812]  Fixed: Restrict gamma value set by profile 
   [93809]  Fixed: Restrict brightness value set by profile 
   [93722]  Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685) 
   [93701]  Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) 
   [93680]  Optimized: MP: attachTo no longer sends a message when the attachment does not change. 
   [93672]  Fixed: Unable to access AI soldier's gear in map  
   [93670]  Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) 
   [93664]  Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492) 
   [93657]  Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895) 
   [93654]  Improved: Tone mapping 
   [93652]  New: Scripting functions visiblePositionASL and nearestBuilding position 
   [93648]  New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems. 
   [93624]  Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name. 
   [93622]  New: Scripting function eyeDirection. 
   [93598]  New: Scripting functions eyePos object and aimPos object 
   [93583]  Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337) 
   [93575]  Fixed: StringLoad command reads unicode 
   [93570]  Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160) 
   [93542]  New: MP Statistics screen (key I) contains the Server hostname 
   [93528]  Fixed: Max distance for DirectChat raised from 20m to 40m 
   [93415]  Fixed: empty weaponHolder is not deleted when used by remote player 
   [93398]  New: System chat like player connected/disconnected switched to CCSystem=6 channel.  New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible. 
   [93294]  Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124) 
   [93276]  New: terrainIntersect command 
   [93273]  New: lineIntersects, lineIntersectsWith commands 
   [93156]  Changed: increased gear MP messages priority 
   [93146]  Fixed: LOD blending 
   [93120]  Fixed: JIP connecting players less affect other players network bandwith 
   [93117]  Fix: Crash: https://dev-heaven.net/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017) 
   [93017]  Fixed: LOD blending not working reliably 
   [92956]  Fixed: Sound: Music often stop playing after window focus is lost and regained 
   [92925]  Fixed: switching backpack with dead unit in MP 
   [92821]  Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. 
   [92781]  Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991) 
   [92754]  Fixed: scaling icons with grenade cursor 
   [92706]  TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185) 
   [92705]  Fixed: Possible crash when in out of VRAM conditions because of a race condition. 
   [92679]  Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865) 
   [92612]  Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues. 
   [92582]  Fixed: AI detection after load 
   [92463]  Fixed: AToC ATi 77xx 
   [92071]  Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985 
   [92061]  Fixed: AtoC on nVidia for CSAA 
   [92059]  PPAA pars tweak & SMAA use color edge detection method 
   [91173]  New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled. 
   [91055]  Fixed: Respawn with backpack 
   [90909]  Fixed: crash of Linux server when player with custom face connects 
   [90901]  New: setUnitRecoilCoefficient command 
   [89964]  Fixed: Linux servers were never green in server list. 
   [89899]  Fixed: Helicopter is more accurate with unguided rockets 
   [89898]  Fixed: Secondary gunner tracks enemies 
   [89603]  Fixed: A possible crash when textures were loading too slow from the disk. 
   [89523]  Fixed: Crash during engine termination from multiplayer game. 
   [89361]  Fixed: Linux server slow startup 
   [89205]  New: Player can look up/down using a mouse while driving land/water vehicles. 
   [89201]  New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg. 
   [89104]  New: Implemented automatic looking intro turns when driving a car with a mouse. 
   [89086]  Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes. 
   [89079]  Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201) 
   [89011]  New: A cursor is shown to provide a visual feedback when steering a car. 
   [88975]  Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201) 
   [88948]  Improved: Airplane thrust and brakes can now be applied at the same time. 
   [88947]  New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546) 
   [88918]  Improved: AI scanning for the target more when a visual contact is lost. 
   [88890]  Improved: AI vehicles scanning area with their weapons when target position is not known exactly. 
   [88870]  Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203) 
   [88850]  Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610) 
   [88726]  Fixed: Frequent client/server crashes in MP (when merging multipacket messages) 
   [88269]  Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements". 
   [88195]  Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762) 
   [88147]  Add: Optional FXAA sharp filter, *.cfg "FXAASharp" 
   [88119]  Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered). 
   [88111]  Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772) 
   [88110]  Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT"  is disabled (https://dev-heaven.net/issues/14297) 
   [88015]  Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) 
   [87963]  Optimized: Reduced memory footprint in complex missions. 
   [87840]  New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) 
   [87837]  Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). 
   [87824]  Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) 
   [87768]  Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) 
   [87755]  Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) 
   [87746]  Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) 
   [87745]  New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. 
   [87740]  Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) 
   [87706]  Improved: AI laser target detection at large distances improved. 
   [87692]  Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) 
   [87659]  Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) 
   [87658]  Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) 
   [87655]  Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) 
   [87654]  Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) 
   [87652]  Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) 
   [87646]  Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) 
   [87645]  Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi 
   [87643]  Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) 
   [87640]  New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) 
   [87640]  Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.  Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)  Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) 
   [87497]  Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719) 
   [87496]  Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200) 
   [87495]  New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. 
   [87410]  Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) 
   [87357]  Fixed: Failed to load TextureHeaderManager from file on Linux servers 
   [87274]  Improved: Airborne airplanes now rendered in larger distances. 
   [87273]  Changed: AI airplane always using lights during landing, taxiing and takeoff. 
   [87270]  Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. 
   [87077]  New: Ground effect computed for airplanes (0-10% depending on height) 
   [87075]  New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html) 
   [87073]  Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478) 
   [87067]  New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. 
   [86971]  New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. 
   [86965]  Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. 
   [86944]  Added: HitPart event now contains Ammo type name 
   [86925]  Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering). 
   [86916]  New: Player name validation when editing a profile name. 
   [86882]  New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) 
   [86880]  Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. 
   [86876]  New: Editor: Visual indication of the selected target for CYCLE waypoint. 
   [86851]  Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) 
   [86839]  Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) 
   [86737]  New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg 
   [86704]  Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) 
   [86702]  Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) 
   [86647]  MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) 
   [86643]  Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) 
   [86620]  Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) 
   [86566]  Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) 
   [86520]  Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) 
   [86491]  Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) 
   [86484]  Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). 
   [86431]  Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) 
   [86296]  Changed: AI gunner is no longer firing at friendly units when ordered to target them. 
   [86271]  Fixed: Locked MP role slots after BattlEye kick. 
   [86257]  Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458)  Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. 
   [86233]  Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) 
   [86217]  Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) 
   [86159]  Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) 
   [86128]  Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) 
   [86122]  Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) 
   [86114]  Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405) 
   [86060]  New: A command line argument -par=filename can be specified to provide a parameter file (http://dev-heaven.net/issues/26103) 
   [86059]  New: Window title includes player name when running windowed to make testing with multiple instances easier. 
   [86035]  Fixed: Tanks were not damaged under water when fps was very high (http://dev-heaven.net/issues/25835) 
   [85998]  Improved: Improved AI/autopilot landing abilities (http://dev-heaven.net/issues/25419) 
   [85882]  Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/25768) 
   [85881]  Fixed: AI sometimes has forgotten a recently seen kill (http://dev-heaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12) 
   [85871]  New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator) 
   [85823]  Fixed: Shadows were not cast on on-surface objects, like helipads. 
   [85747]  Changed: attachTo with the same object no longer resets attached object orientation (http://dev-heaven.net/issues/25272) 
   [85746]  Fixed: There was no debriefing after MP game ends after saving the game. 
   [85741]  Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev-heaven.net/issues/25601). 
   [85737]  Fixed: SaveVar did not work in MP Campaign. 
   [85653]  New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1). 
   [85595]  Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) 
   [85594]  New: Server admin can check build numbers of clients using #userlist. 
   [85588]  Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. 
   [85533]  Changed: MP: BLUFOR roles are now assigned before OPFOR by default. 
   [85529]  Fixed: Reassign allowed clients to use a role reserved for a host. 
   [85520]  Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). 
   [85497]  Fixed: Remote units init event handle is no longer run before fully initialized (http://dev-heaven.net/issues/25225) 
   [85489]  Changed: Init handlers executed immediately, not queued for later execution like other events. 
   [85488]  Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev-heaven.net/issues/25095#note-75) 
   [85448]  Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev-heaven.net/issues/25266#note-8) 
   [85440]  Fixed: Bullets damage reduced too much over distance (http://dev-heaven.net/issues/11479) 
   [85429]  Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev-heaven.net/issues/16261) 
   [85428]  New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier. 
   [85424]  Fixed: in config parameter initTurn in turrets work again 
   [85420]  Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev-heaven.net/issues/20441) 
   [85337]  Optimized: Unknown targets no longer saved, significantly reducing savegame size. 
   [85330]  Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used. 
   [85300]  Fixed: Group names were not reused after deleteGroup (http://dev-heaven.net/issues/11483) 
   [85280]  Improved: AI smarter in using binoculars. 
   [85244]  Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230) 
   [85199]  Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev-heaven.net/issues/14766) 
   [85032]  Fixed: script command FOR (BASIC) can use capital characters in variable 
   [84977]  Optimized: MP: Improved server performance in complex missions. 
   [84957]  Optimized: MP: Reduced number of messages send during JIP to complex missions. 
   [84874]  Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection). 
   [84871]  Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01). 
   [84865]  Fixed: MP game crashed after loading a save from a complex mission (http://dev-heaven.net/issues/24676) 
   [84692]  Fixed: AI was often not watching unidentified targets (causing http://dev-heaven.net/issues/24631) 
   [84632]  Fixed: turret tug after crew turn-in 
   [84478]  Improved: loading of binarized bikb files now supported. 
   [84464]  Improved: MP: Remote units should move a lot smoother. 
   [84453]  Fixed: DisableSerialization breaks spawn script variables after Load. 
   [84388]  New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. 
   [84374]  Optimized: MP: Reduced bandwidth used by standing AI soldiers. 
   [84285]  Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034) 
   [84271]  Fixed: MP: Reduced bandwith usage in missions with many soldiers. 
   [84266]  Improved: Better error message shown when memory allocation fails because of too small page file. 
   [84265]  Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box. 
   [84259]  Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046) 
   [84221]  Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down. 
   [84209]  Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles. 
   [84057]  Fixed: Possible crash after calling joinSilent and deleteVehicle. 
   [83810]  Fixed: Rare problem of AI fleeing when all enemies mounted vehicles. 
   [83759]  Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438). 
   [83726]  Fixed: Lipsync for radio not working. 
   [83721]  Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785) 
   [83597]  Fixed: Attached objects no longer causing slow car movement. 
   [83544]  Improved: AI skill settings in difficulty options easier to use. 
   [83530]  Improved: Soldier movement more natural when doing "scan horizon". 
   [83496]  Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev-heaven.net/issues/23160) 
   [83471]  Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935) 
   [83400]  New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to. 
   [83390]  Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483) 
   [83310]  Fixed: More space for GameSpy QR2 signature key answer. 
   [83308]  Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974) 
   [83273]  Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). 
   [83258]  Fixed: tugging tracks on tanks 
   [83156]  Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183) 
   [83137]  Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828) 
   [83122]  Fixed: AI no longer considering a car horn as a threat. 
   [83118]  Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578) 
   [83100]  Fixed: Enemy fire no longer reported by units which cannot be aware of it. 
   [83088]  Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041) 
   [83085]  Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638) 
   [83077]  Improved: AI considering threats uphill from it a bit more when planning a path. 
   [83076]  Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620) 
   [83062]  Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072) 
   [82969]  Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). 
   [82939]  Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846) 
   [82928]  Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro). 
   [82899]  Fixed: Signature checking of BAF/PMC addons. 
   [82874]  New: Command line option -nosound to run the game without accessing audio devices. 
   [82699]  Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227) 
   [82654]  Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future) 
   [82621]  Fixed: Weapons no leaving hands while turning when prone 
   [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file. 
   [82484]  Improved: AI helicopter attempt to land when hit during an attach run. 
   [82476]  Fixed: Crash opportunity when camera object was deleted. 
   [82464]  Improved: AI landing more reliable with broken back rotor. 
   [82451]  New: AI FSMs can be disabled using unit disableAI "FSM". 
   [82342]  Fixed: AI road vehicle avoidance improved. 
   [82295]  Fixed: PMC videos flashing (since 80298). 
   [82163]  Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503) 
   [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle. 
   [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot. 
   [81995]  Fixed: AI planes were climing/diving wildly during formation flying. 
   [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields. 
   [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314) 
   [80336]  Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397) 
   [79768]  New: Mods can be configured using Windows Registry. 
   [79670]  Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) 
   [79645]  New: parameter "angle" for reflectors 
   [79509]  Fixed: Possible freeze after alt-tab in window mode. 
   [79500]  New: Helipads can be placed on a carrier deck and AI helicopter can land on them. 
   [79462]  Fixed: Airplane sometimes crashed after landing autopilot was activated. 
   [79441]  Fixed: Crash when assembling GMG, L2A1 crew served weapons. 
   [79432]  New: AI able to STOL on runways shorter than 500 m. 
   [79412]  Impoved: Aircraft can be placed on carrier deck in the editor. 
 
(changes in data)
  fixed :[OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD